> For the complete documentation index, see [llms.txt](https://calceo.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://calceo.gitbook.io/wiki/hubbly-3.0.0/actions.md).

# Actions

Reminder that {} are placeholders! Replace them with the value you want and don't add the {}

## Actions list

* \[BROADCAST] Broadcast Message
* \[BUNGEE] Send players to servers
* \[CLOSE] Close a menu
* \[CONSOLE] Execute a command as console
* \[FIREWORK] Spawn a defined firework
* \[GAMEMODE] Change player gamemode
* \[ITEM] Give a hubbly item
* \[MESSAGE] Send a message to the player
* \[PLAYER] Execute a command as the player
* \[SOUND] Makes a defined sound
* \[TITLE] Sends a defined title
* \[LAUNCH] Launches the player!

### BROADCAST

Broadcasts a message to all online players

Usage: `[BROADCAST] {message}`

### BUNGEE

Sends a player to the specified server

Usage: `[BUNGEE] {server}`

### CLOSE

Closes a menu/player inventory

Usage: `[CLOSE]`

### CONSOLE

Executes a command as console

Usage: `[CONSOLE] {command}`

Example `[CONSOLE] kill %player_name%`

Player placeholder: %player\_name%

### FIREWORK

Spawn a defined firework using RGB

Usage: `[FIREWORK] SHAPE;R;G;B;POWER`

Example \`\[FIREWORK] BALL;255;0;255;2

### GAMEMODE

Change the player's gamemode

Usage: `[GAMEMODE] {gamemode}`

Example: `[GAMEMODE] adventure`

### ITEM

Gives a hubbly item defined in items.yml or:

`playervisibility, compass, socials`

Usage: `[ITEM] item;slot`

Example: `[ITEM] socials`

### MESSAGE

Sends a message to the player

Usage: `[MESSAGE] {message}`

Example: `[MESSAGE] Hello!`

### PLAYER

Execute command as player

Usage: `[PLAYER] {command}`

Example: `[PLAYER] kit starter`

### SOUND

Makes a defined sound

Usage: `[SOUND] {sound}`

Example: `[SOUND] block.note_block.chime`

[Click here for a list of sounds](https://www.digminecraft.com/lists/sound_list_pc.php)

### TITLE

Sends a defined title to a player

Usage: `[TITLE] title;subtitle;fadeIn;stay;fadeOut`

Example: `[TITLE] &aHubbly;configure me;20;70;20`

Note: fadeIn, stay and fadeOut in ticks!

### LAUNCH

Launches the player

Usage: `[LAUNCH] power_x;power_y`

Note: same power as launchpad

### MENU

Opens a menu

Usage: `[MENU] filename`&#x20;

Note: Will only open files in the MENUS folder

### EFFECT

Gives the player an effect

Usage: `[EFFECT] effect;duration;strength`&#x20;
